2/12/2024 0 Comments Buildbox developers![]() Consumables: The most common IAP, they are used once and can be re-purchased once they are consumed.Specific examples will depend on the game you’re creating, but overall they can be broken down into four categories. They can include avatar skins, extra lives, new levels, additional coins, premium weapons and many more. ![]() The actual features vary widely depending on the game. Players pay you money to access additional features within the game, enhancing their play. In-app purchases are the number one way to monetize games. ![]() If you’ve developed a mobile game and you want to market it as a free download, or even an inexpensive purchase, you’ll need to develop a monetization strategy. Not only will they bring in money, in-app purchases are a great way to keep players coming back to see what’s new. In fact, even if you are charging a decent price to download a game, in-app purchases can vastly increase your revenue, by adding great new features to your game for an additional price. We hope to continue to see more games added to that list, and we’re looking forward to reaching more remarkable milestones in the months to come.While there are many ways to monetize your game, in-app purchases are usually the most successful. It’s amazing to see our customers achieving their dreams of making hit games. Both Reichelt and Kozadinos’ stories are good examples of the type of success that’s possible with Buildbox’s capabilities. The game was featured by Apple and ranked #1 in the word/puzzle game category. It’s similar to US Two’s Monument Valley with visuals and gameplay more like a piece of interactive art than anything else. He created his hit game Typographical in 1.5 months by working on it ONLY in his spare time. Color Switch was #1 in the App Store for a record-breaking 27 consecutive days and has amassed over 150,000,000 downloads worldwide.Īnother successful game, Nanovation’s Typographical, was created by Stylianos Kozadinos a Buildbox customer who at the time was working a full-time job. It only took him a week to complete all the levels to finish his hit game. Due to our software’s rapid development ability, the game’s creator, David Reichelt had a working prototype of the game within hours. From Color Switch to TypographicalĬolor Switch was originally created in one week using Buildbox. Color Switch and Typographical are two great examples of this in action. The ease of use and rapid development features provides users with endless possibilities. Due to the built-in creator tool, multiple worlds feature, custom effects, and control system in Buildbox, you can make your game come to life. Also, it’s the main reason why our customers have been able to make hit games, one after another.Īnyone with the desire to make a game, can dive right in and start creating. It’s what makes us different from other platforms. We’re one of the only game engines that are entirely codeless that also allows you to make professional games. With Buildbox there’s no coding or technical skills required. ![]() They all found success without writing a single line of code. That’s an amazing feat! Our customers have been taking the charts by storm. There has been a total of 78 Buildbox made games that have been featured by Apple worldwide, and we’ve also had over 30 different games that were not featured to break the Top 100. Apple has Featured Over 70 Buildbox Games
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